
#include "plugin_test.h"

class BasicTextureLoader : public ITextureLoader
{
	
public:
	virtual String getLoadableExtensions()        { return ".png .tga .bmp"; }
	virtual void   loadTexture(String sFilename)  { std::cout << "BasicTextureLoader::loadTexture(" << sFilename << ")" << std::endl; }
	
};

DEFINE_PLUGIN( BasicTextureLoader, ITextureLoader )
